After completing a four-year jeweler/goldsmith apprenticeship in only three years, I spent 10 years working professionally as a goldsmith, creating a variety of standard and custom jewelry pieces. I then went to The Vancouver Film School and completed their one-year 3D animation and visual FX program. I’ve spent the seven years since then working in the video games industry as a character artist, working for such studios as Electronic Arts, Disney and Ubisoft.
In addition to my “day job”, I sculpt and make jewelry on the side, and continue to study sculpting and anatomy by taking a number of classes, including one at the California studio of the renowned American figure sculptor Richard MacDonald.
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